What's new - changelog

24 September 2015 23:29

List of important website/server changes

  • 2 Nov 2021 - Added TerraGenesis from 1.4.4 version of the game to keep map generation consistent with old games.
  • 17 Oct 2021 - Updated servers to 12.0
  • 26 Sep 2021 - Updated test servers to 12.0-RC1
  • 16 Sep 2021 - Added experimental minesweeper game mode.
  • 19 Aug 2021 - Updated test servers to 12.0-beta2
  • 15 Aug 2021 - Updated test servers to 12.0-beta1
  • 16 May 2021 - Started making a full recording of all games for better administration and desync debugging.
  • 3 May 2021 - Updated servers to 1.11.2
  • 25 Apr 2021 - Added arctic-tycooners to activity chart and separated private servers.
  • 24 Apr 2021 - Added a page with some game settings and estimated game duration to the storybook.
  • 24 Apr 2021 - Made funded industries exclusive to respective companies instead of protecting land around.
  • 24 Apr 2021 - Made secondary industries exclusive to whoever was first to deliver cargo.
  • 18 Apr 2021 - Updated servers to 1.11.1
  • 1 Apr 2021 - Updated servers to 1.11.0
  • 1 Apr 2021 - Added optional Zstandard(zstd) savegame compression to possibly improve connection time when using CityMania client.
  • 15 Mar 2021 - Updated test servers to 1.11.0-RC1
  • 22 Feb 2021 - Allow edditing individual trains in profit calculator.
  • 31 Jan 2021 - Switch the internal database to PostgreSQL. No visible changes except some stuff maybe broken for now.
  • 2 Jan 2021 - Added 1.11 mechanic to town simulation tool (house walking to town center).
  • 16 Aug 2020 - Added experimental train racing game mode.
  • 3 Aug 2020 - Added experimental battle royale game mode.
  • 2 Aug 2020 - Updated servers to 1.10.3
  • 22 Jul 2020 - Added starting moneyline estimation to profit calculation tool.
  • 4 Jul 2020 - Updated servers to 1.10.2
  • 6 Jun 2020 - Synchronize all the extra (non-vanilla) data with CityMania client on connection.
  • 17 Jun 2020 - Only show best scores for each team on the scoreboards.
  • 7 Jun 20020 - Show an estimation of town road layout performance in city-builder modes.
  • 25 May 2020 - Added !cv command that shows the scoreboard (same as !score).
  • 17 May 2020 - Allowed destruction of cities within the claimed town area.
  • 7 May 2020 - Added experimental 1 million city-builder game mode with tech progression.
  • 27 Apr 2020 - Added all-time high scores and game mechanics pages to the storybook.
  • 13 Apr 2020 - Updated servers to 1.10.1
  • 1 Apr 2020 - Updated servers to 1.10.0
  • 2 Oct 2019 - Store and show OpenTTD version for games on the website.
  • 1 Oct 2019 - Added all public server statistics page.
  • 17 Aug 2019 - Made server to only reset abandoned companies when it actually needs more slots.
  • 1 May 2019 - Added experimental town defense game mode (zombies!).
  • 21 Apr 2019 - Fixed user registration on the website.
  • 20 Apr 2019 - Added 10m/100m goals to 1000m cash mode.
  • 10 Apr 2019 - Added bot to translate in-game messages to and from CityMania discord server.
  • 8 Apr 2019 - Updated CityMania client to 1.9.1. Started gradually updating servers.
  • 1 Apr 2019 - Updated CityMania client to 1.9.0. Started gradually updating servers.
  • 20 Mar 2019 - Switched to new server controller. Can run multiple versions of OpenTTD.
  • 8 Apr 2018 - Updated CityMania client to 1.8.0. Started gradually updating servers.
  • 15 Jun 2017 - CityMania client updated to 1.7.1. Started gradually updating servers.
  • 23 May 2017 - CityMania servers updated to 1.7.0.
  • 15 Apr 2017 - CityMania client updated to 1.7.0.
  • 20 Nov 2016 - Funded industries are now being removed when the company closes (except for quest games).
  • 6 Nov 2016 - Optimal train profit calculation tool preview. [Discussion]
  • 10 Oct 2016 - Save company players separately for each completed goal.
  • 20 Aug 2016 - Faster and more accurate house replacement in town emulator.
  • 17 Aug 2016 - Updated town growth emulator. [Discussion]
  • 27 Jul 2016 - If the company didn't provide a password give it a random one.
  • 25 Jul 2016 - In multigoal modes store savegames for scores in top25.
  • 24 Jul 2016 - Renumber servers #8,#19(new cb)->#3,#4(cash goal)->#1,#2(quest)->#10,#11. Shut down GS CB servers. [Discussion]
  • 24 Jul 2016 - Updated all servers and client to 1.6.1.
  • 1 Jul 2016 - Updated test server to 1.6.1.
  • 14 Jun 2016 - Show road layout performance in new CB mode
  • 12 Jun 2016 - Started server 19 running our brand new CB mode with multiple goals.
  • 29 May 2016 - Significantly lower amount of money for server company.
  • 26 May 2016 - Fix extremely rare case of server crash.
  • 19 Apr 2016 - Revert terragen tune down in 1.6.0.
  • 15 Apr 2016 - Updated all servers to 1.6.0.
  • 14 Apr 2016 - Slightly adjusted server rules. [Discussion]
  • 2 Apr 2016 - Test server and CityMania client updated to 1.6.0.
  • 27 Mar 2016 - Don't let unserviced industries dry out and close in long games.
  • 25 Mar 2016 - Moved to new server machine.
  • 7 Feb 2016 - Added best scores and quests info to user profiles.
  • 31 Jan 2016 - Allow to demolish objects and industries in town border.
  • 20 Dec 2015 - Store save for end of each game (downloadable from game page).
  • 5 Dec 2015 - Completed switching to new server configuration system. Not much visible changes though.
  • 4 Dec 2015 - Updated all servers to 1.5.3. Notably extra house bug was fixed.
  • 3 Nov 2015 - Test server updated to 1.5.3-RC1, enabled all game modes on it. CityMania Client is also updated.
  • 25 Oct 2015 - Save guests in companies. Give users exp even if they left the game.
  • 19 Oct 2015 - Enabled all quest game modes (normal+ecs) on both quest servers. Changed server 1 to free runs (no timetable).
  • 18 Oct 2015 - Changed the way users are saved in companies, keeping track of unregistered users too.
  • 1 Oct 2015 - !restart and !listgm commands. [Discussion]
  • 28 Sep 2015 - Changed goal server settings. Featuring new game mode that is virtually frozen in time: no better vehicles introduction and no town growth. That means in-game starting date no longer has significant influence on game experience and highscores.
  • 11 Sep 2015 - Updated all servers to 1.5.2
  • 13 Aug 2015 - Extra houses bug workaround. [Discussion]
  • 17-24 Jun 2015 - Replaced 250 pop limit for claiming towns with 10 houses limit. Towns are generated mostly with 10 houses and don't grow if not claimed.
  • 17-24 Jun 2015 - Rejoin clients automatically after server restart.