MacOS builds for CityMania client are now available as well.
OpenTTD development picked up pace recently so this year release is finally not just a number. Here is a full changelog and I'll go over some those changes in a moment. But first I want to tell that we're already running 1.9.0 on some servers and more will be switched to it as more players update their game. CityMania client is also ready and have a few features on its own, so check its changelog as well.
As for new stuff in 1.9.0 first thing I want to mention is actually a bit of an issue. There may be a significant performance drop for some players on games with a lot of vehicles. So if your game is lagging definitely try using CityMania client that has this issue fixed and recommend it to your friends ;)
Also there are several significant changes for city-building:
Yeah, there is a discord server, I didn't publish it yet since I wanted to organize it a bit and add server chat (ingame) there first. But whatever, since you mentioned it here is CityMania discord server, join up everybody! xD
Finally we're getting back in business after that nasty crash. It wasn't all for naught as I took that time to reimplement our server controller and tidy up the database struture. Though I kind of rushed it's release so there aren't many new noticeable features yet. And, in fact, even some of the old features are somewhat broken atm. For example, cross-server chat. As we ditched the IRC support completely but haven't finished a replacement yet. Quest servers also won't be available for a while as I'm planning to completely overhaul that game mode. But don't worry it'll all be back eventually, better than before. And thank everyone for your support on forum. So nice to see that there are still people who understand CityMania and love it wholeheartedly <3
ST2, as I already told you I see absolutely no point in joining citymania with btpro. They're completely different both technically and gameplay-wise and even target players of a different skill level. It's also not really a "solution" for anything as it brings more problems than it solves.
Anyway, citymania servers will be back in a week or two and will even have some new features. I'll leave the details for the announcement. Also citymania client for 1.9.0-beta2 is mostly finished already. There are still some issues to sort out due to 1.9.0 changes so I'm not posting binaries just yet. But it's playable so whoever is ok compiling it can get it here: https://bitbucket.org/citymania/cmclient
Well, it's not like we haven't tried it all. There were 2 hour CB games at some point but they didn't gain traction. And we already have a lot of short game modes: blitz(1h) cb, 5-10-30k multigoal cb, 15m cash. And Classic 3h CB is going to stay as it is since it's the exact same game mode as it was on Luukland and Novapolis and you can compare scores with those.
As for timetables we were running a lot of servers like that at first and I think Server 6 still does run on timetable. But it didn't really work with that small amount of players. No one showed up on time, even for traditional 9pm game. Besides there isn't rly much room on a map for a several teams going all out. So instead of ingame competition it gradually moved to highscores competition.
Well, main problem is lack of players really. Average of 1-2 active players isn't quite enough to justify running 10 servers 24/7 tbh. And how to attract more players I've no idea. I tried doing cool new features and events but people don't seem to be interested. And openttd itself slowly dying doesn't help either.
On a bright side we can keep it running pretty much forever, just maintenance going to be like that, whenever someone has time for it. Currently we've already restored everything after the crash and are ready to launch servers again. I'm just holding it off for a few days to make it easier to do some improvements I've never managed to finish previously. Nothing too impressive but it will make maintaining servers easier in future.
Btw Openttd 1.9 will also bring some interesting features for CB. But we'll likely have to wait for it till April.
Not exactly closed, more like abandoned. By both players and admins sadly. At some point server died and so far neither me nor da seem to have time and enthusiasm to fully restore it.
Hi darulezzz I did some script to restart them without cron so it's not like they've been off this whole time. I just forgot to reply here.
Yeah, something went wrong with the script that restarts servers :( Should be fine now though, thanks for your report!
Oh, I see, make sense. Will take some time to fix this so please don't exploit it meanwhile.
Also, what do you want me to do with your time, I can reset the quest completely if you wan to repeat it or just take time from your previous runs.
Yeah, we were doing some server maintenance and forgot to enable server restarting script. Should be working fine now. Thanks for your report!
You can check game time with
!timeleft command. 1bil server runs for something like 600 years iirc.
Wow, how did that happen?
Pretty much the same for all servers. May vary a little bit but that's almost impossible to notice.
Somewhere between 13 and 14 minutes.
What do you even mean by "reset"? There is no way to reset quests if that's what you're talking about but I don't rly see any reason why would you want to reset quests when you barely completed any.
And, well, you can always register a new account though I don't see any reason to do so.
P.S. You're a first person to reply automated email btw, I was surprised we even get emails from noreply@ address xD
Don't panic, it's not dying. In fact the very reason nothing's working atm is that some big updates are coming.
And gold income quest counts all income over the lifetime of your company.
!trainbus (and quest) only counts buses, not trucks. It also shows minimum between amount of trains and buses so I assume you have 0 buses.
Do you still have this issue? I've been checking since your post and never saw anything like that, map load is always pretty much instantaneous for me. Please make sure it's not an issue with your ISP. Also if it happens again, please attach traceroute output, that may help investigating it.